![]() The cost of a headset and a beefy gaming PC I worked with in 2016 was around the $4,000-6,000 range. ![]() The cost of my college’s VR set and gymnasium filled with trackers in 2010 was around $125,000. ![]() The biggest issue that has kept your average person from trying VR is that it has been cost prohibitive. Low resolution, choppy frame rates, small field of view, too heavy, etc. There have been a lot of issues with VR headsets in the past. While all of those experiences were great, it has been interesting to see the technology evolve over the years. From 2013 to 2016, I spent time making 360 videos for brands with a number of custom rigs and testing out those videos and spaces using cell phones and the HTC Vive. As a college student in 2010, I got to develop games at Miami University of Ohio’s VR lab called “The Hive,” a VR gymnasium set up with tracking points. I didn’t get the memo that I was supposed to hate the console, and spent months playing Mario Tennis. I picked up a Nintendo Virtual Boy second-hand in middle school. I started my journey as a kid in arcades, watching my siblings play early VR experimental games. VR has gone from out of reach, to accessible, to affordable.įor me, I’ve been following VR for a very long time. Virtual Reality is a technology that has slowly been developing in the background over the last few decades. The device looks sleek, but you may be unsure of where this experience sits in the spectrum of Google Cardboard to Ready Player One. If you have had no luck picking up an Xbox Series X or PS5, you may have noticed a few Meta Quests sitting at every retailer with video games.
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